- fill slot: takes the mbe list using active material and for each material in list add a slot.
- clear slot: remove all material (even not mbe) and slots and keep only the first
- assign to polygons: works on single mesh's polygons.
- KAOS and NMATS have been moved to bpy.context.scene so you don't need to have a valide mbe material selected, and I've solved this way the startup issue.
- Change "kaos" algorythm due to my need... today I had to setup very little color variations so the new formula is:
- r+(random.randint(0,K)/1000) -> now you can use it between 1 and 999
Goin' forward with textures... stay tuned!
Pietro
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