Ok, this could be obvious for most of you. For me it wasn't and I have to search for it every time I begin a new work.
So: in 3DStudioMax you have "free camera" and "targeted camera". The former is only a camera which can be translated and rotated, the latter is a camera linked to a dummy object (the target). You can't rotate this kind of camera because it rotates itself looking to the target.
In Blender you've got only one Camera, which is a "free camera" type; but what if one (like me) feels more comfortable moving the target and having a camera that looks at it?
1 - create a camera [shift+A, "camera"]
2 - create empty object [shift+A, "empty"]
3 - select camera
4 - select empy [shift+select]
5 - make track [ctrl+T]
6 - select "track to constraint"
I think this is the Blender way for 3DS' "look at" constaint.
Ciao!
Pietro
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