Showing posts with label track. Show all posts
Showing posts with label track. Show all posts

Wednesday, August 1, 2012

Camera target in Blender 2.6

Ok, this could be obvious for most of you. For me it wasn't and I have to search for it every time I begin a new work.

So: in 3DStudioMax you have "free camera" and "targeted camera". The former is only a camera which can be translated and rotated, the latter is a camera linked to a dummy object (the target). You can't rotate this kind of camera because it rotates itself looking to the target.

In Blender you've got only one Camera, which is a "free camera" type; but what if one (like me) feels more comfortable moving the target and having a camera that looks at it?

1 - create a camera [shift+A, "camera"]
2 - create empty object [shift+A, "empty"]
3 - select camera
4 - select empy [shift+select]
5 - make track [ctrl+T]
6 - select "track to constraint"

I think this is the Blender way for 3DS' "look at" constaint.


Ciao!
Pietro